2024-1019-1812 ai behavior mindmap
AI Behavior
- Simple Case
- Relax
- Static activity
- Idle
- Shake
- Scratch
- Look around
- Daydreaming
- Yawn
- Dynamic activity
- Drink
- Sleep
- Wander
- Special
- With game mechanic - 环境机制 environment
- With other npc
- Reproduction
- Play
- With Player
- Pet
- Static activity
- Alert/Aware/Cautious
- Search/Investigate/Track
- Guard/Taunt
- Special
- With game mechanic - 环境机制 environment
- Hide
- With other npc
- Notify
- With Player
- Sooth
- With game mechanic - 环境机制 environment
- Combat (X reachability)
- Taunt
- Reposition
- Move to
- Dodge
- Take Cover
- Flank
- Attack (X different height)
- Onspot attack
- Leap attack
- Range attack
- Special attack
- Buff
- Debuff
- Flee
- Low health
- Low member
- Repellent
- Special
- Under fire
- Status effect
- Damaged
- Flinch
- Light
- Heavy
- Limp/Stagger
- Knockdown
- Flinch
- Special
- With game mechanic - 环境机制 environment
- Use environment (push down things/ flee into fog)
- With other npc
- Call for help
- Fight
- With player
- Takedown
- Execution
- With game mechanic - 环境机制 environment
- Relax
- Complex Case
- Interruptible?
- Fireteam?
- Sync?
- QTE
- Sequence
- Special Condition
- Emotion
- character - personality